From 8e62ff50febaf05a5b1f4900f6c5ea52713383c7 Mon Sep 17 00:00:00 2001 From: Christian Hergert Date: Thu, 3 Dec 2020 10:20:11 -0800 Subject: [PATCH] demos: make alienplanet demo work on macOS OpenGL On the macOS OpenGL implementation, the use of noise2 as a function within the glsl shader collides with the builtin noise2 of a different signature. This changes the name to something similar (noize2) so that we do not risk colliding names when linking. With this commit, the shadertoy alienplanet demo works on mac OpenGL (albeit still with the Cairo renderer). --- demos/gtk-demo/alienplanet.glsl | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/demos/gtk-demo/alienplanet.glsl b/demos/gtk-demo/alienplanet.glsl index 3e3aea3ac8..ad77fb15f4 100644 --- a/demos/gtk-demo/alienplanet.glsl +++ b/demos/gtk-demo/alienplanet.glsl @@ -67,7 +67,7 @@ vec2 raySphere(vec3 ro, vec3 rd, vec4 sphere) { return vec2(t0, t1); } -float noise1(vec2 p) { +float noize1(vec2 p) { vec2 n = mod2(p, vec2(cellWidth)); vec2 hh = hash(sqrt(2.0)*(n+1000.0)); hh.x *= hh.y; @@ -81,7 +81,7 @@ float noise1(vec2 p) { return h*0.25; } -float noise2(vec2 p) { +float noize2(vec2 p) { vec2 n = mod2(p, vec2(cellWidth)); vec2 hh = hash(sqrt(2.0)*(n+1000.0)); hh.x *= hh.y; @@ -114,7 +114,7 @@ float height(vec2 p, float dd, int mx) { int i = 0; for (; i < 4;++i) { - float nn = a*noise2(p); + float nn = a*noize2(p); s += nn; d += abs(a); p += o; @@ -130,7 +130,7 @@ float height(vec2 p, float dd, int mx) { mx = int(mix(float(4), float(mx), step(rdd, far))); for (; i < mx; ++i) { - float nn = a*noise1(p); + float nn = a*noize1(p); s += nn; d += abs(a); p += o; -- 2.30.2